Saturday, 28 March 2015

Assembling/converting a razorback part 1

I've been posting progress on this project on G+ as it happened, and I decided to make a blog post of it.
Okay-- let's see, r'member that razorback turret I made?  I finally summoned up enough courage to make the APC to go with it.  At the first, all I knew I wanted was a personal transport for my 7th Captain, Thunraz the gallows-lord.

If you haven't noticed already, I take much inspiration from the work of Konami's team Silent, the Otherworld in particular.  All the rust and blood, the hurricane fencing and everything...
I started by gutting out the APC; took out the floor and seating.  I decided that the fencing would go right angles as opposed to diagonal, which hurricane fencing does; I thought it looked just that little more Imperial.
The door and windshield were not exempt from my torture

I left out the wall that separated the troop bay from what was once the cab, replaced it with more fencing-- leaving the cogitator and the enshelved bolter.  The lights, I decided not to use.

I tried to emulate ceramic tiles with greenstuff; it was most difficult.

The only boltguns I had left that still have their handles are chaos ones, but oh well.

The next thing I did was remove one wall, and put in something resembling a door mechanism.

The engine-- or at least, what I like to thing ought to pass as one-- was not easy to assemble, for I did not know what to use where.  There's bits from an assault drill, a dreadnought's grapple-whip and a piece from the Aquila strongpoint. I made a little cog mechanicum out of a piece of grapple-whip and a skull from the top of a Grey Knights icon.  The holy man's bones are to keep the engine's spirit pacified.

With the other panel on.

In place of a cab/cockpit/whatever, I decided to leave the space empty, or fairly empty.  I hacked another piece out of the strongpoint again, this time a textured piece of floor.

I then decided the space would be an interrogation chamber.  The victim is cast in through the hatch and is left there.  We see bits of cultist, bone and Necron-- though I believe the latter was only imprisoned for sport.

I could imagine the chaplain approaching the cultist leader as he awakens.
"Hello, heretic whelp. I want to play a game."
No, seriously, I had a game set up for him to play.  He had an empty autopistol, was forced to dig around in his arm to find the bullet.  He then had a choice; would he shoot the key and free himself, or has revenge and hate clouded his mind so much that he would instinctively shoot the chaplain?

There's the key
Obviously, the cultist said something that angered the chaplain, who aborted the game early by bisecting his victim.

Last step was string wires all over the place, just to be messy.

And that's that.  My command APC; so far so good.  Second part will possibly be painting.


Parting shot-- the Emperor may protect,but don't expect Him to watch you as if you were a toddler.


  1. BLOOD for the EMPEROR! Seriously nice work on the 'Otherworld' style Razorback. The turret was pretty cool, this is the next level, mate.